top of page
Yale Peabody 2.jpg

​

Yale Peabody Museum

​

​

The Peabody Museum is recognized as a leading science and research institution. Our team worked extensively with museum staff to bridge the gap between the museum's user experiences and stakeholder expectations in order to create a more engaging, immersive user experience.

​

The challenge we encountered:

 

How Might We Immerse Visitors into a Relevant, Current, and Compelling Story Inspired by the Peabody’s Research?

Making Scientific Discovery Accessible

Interviews

Over the course of two weeks,

our team members conducted interviews with users (museum-goers),

potential users (students, community members), and

stakeholders (museum staff).

User Interviews.png

USERS

Stakeholder.png

STAKEHOLDERS

Potential Users.png

potential

users

We identified three types of potential users:

Families with

Small Children

More likely to engage with hands-on exhibits and activities

Students

(including Yale students)

Motivated by school projects and other requirements, not necessarily interested in non work-related research

Highly interested individuals

Demonstrates high interest in content, and will read all, or most, of the exhibition descriptions 

We began to brainstorm possible solutions that would

target each potential user group's needs and interests.

Ideation.png

Stakeholder expectations for visitor experiences, and the average users' actual experiences, did not align.

​

Users were attracted to the museum for the experiences it had to offer:

Soaring blockbuster dinosaur exhibits, the beautiful rocks and minerals collection, and more.

​

Stakeholders wanted:

Users to engage with the exhibits on a deeper level, and to learn about current research at the Peabody.

We identified key discrepancies at the root of our problem.

Key Insights_edited.png

We set off to work ideating possible solutions to bridge this gap.

Team_edited.png
Little Ideas_edited.png

Free

admission?

QR Code with bonus content

Establish relationship with YUAG

Live animal events such as emu hatching

Live animal events such as emu hatching

Researcher talks and Q&A

Our Prototype

A web app

to provide self-guided

tours through the

museum

Such an application would benefit all groups of interest by:

​

  • Getting rid of long descriptions and replacing them with small, easy to understand blurbs for each exhibit

​

  • Providing a “Curated experience through the museum”

​

  • ​​Therefore, creating a more interactive experience

​

​

Our final product:

dfayale.com/tours

Tours.png

We created three tour settings targeting each group:

Free

admission?

Highlights
Aimed towards the everyday visitor
Mix of fun facts and engaging questions in easy-to-understand language

​

​

Tots:
Aimed towards visitors with young children
Focus is on engaging questions so young children can interact with the exhibits

Deep Dive:

Focus is on research
Aimed towards visitors who want to learn all the facts and background information 
Content: scholarly information and behind-the-scenes photos

Take a tour around the museum at your own pace

Expand portals for fun facts, engaging questions, and bonus content

Track progress around the museums and save interesting points

Great Hall.png
First GH.png
Disc.png
Discovery.png
Third floor.png

Next Steps

Help Peabody implement application

Testing: Pending Peabody review to verify content accuracy before testing

Look into using existing staff/resources (like Sci.CORPS) to maintain and update

Create additional “Deep Dive” tour

Add customizable tour features

Customizable.png
bottom of page